Next up is The Legend of Zelda: Battle Quest, which allows players to play through an adventure through Hyrule either as an archer (on the GamePad) or a swordsman (on the Wii Remotes). In Metroid Blast, there are 20 different levels to work through either separately or as a team, with “Master Rank” challenges for those who want a punishment. Samus’ Ship is controlled using the Analogue Sticks and Gyroscope while the Wii Remote players will note that the controls are different to most third person shooters which is a little bit jarring. Playable with either the GamePad or Wii Remote Plus, those on the GamePad pilot Samus’ Ship while the Wii Remote players take it to the ground to an arena shoot out. The most intense or, dare we say it, “hardcore” game would easily be Metroid Blast. The cooperative attractions are far and away the most in-depth games and could even fare as stand-alone titles on the eShop if Nintendo wanted – these are not mini-games. The games are split into three distinct styles: Team, Battle and Solo Games. Each of attractions features a different Nintendo franchise with them all being re-envisioned with a unique visual style, your Mii literally plays dress up as they go through each game. Nintendo Land contains 12 attractions for you to try out in this wondrous virtual theme park. However, if you went with the basic pack, we’d argue that the price of admission for NintendoLand is well worth it. If you’ve bought the Premium Pack, you probably won’t care as much about whether you should grab your free pack-in with the consoleor not. But instead, it’s a compilation of different games designed to help you get the most out of your new controller. The game isn’t just here to teach you how to use your Wii U, no, it’s not a glorified tech demo either. Faced with a new controller, which isn’t as simple with more buttons and a touch screen added, Nintendo has had to chuck most of what they’ve taught people with the Wii Remote out the window and start fresh. Just swing the racquet, bat, or whatever and it just clicked. The pack-in instantly sold people on the Wii premise, people knew how to play it easily to and could understand the concept. Following up on Wii Sports was never going to be an easy thing for Nintendo.
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